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Appendicesġ.0 INTRODUCTION As the era has now rapidly kept growing with advanced technology, a tremendous number of art and animation has been created by various artists and designers, aspiring to give entertainment to the world. Abstract 1.0 Introduction (2)ġ.1 Problem Statement (4) 1.2 Research Objectives (6) 1.3 Research Question (6) 1.4 Conceptual Framework (7)Ģ.0 Literature Review (9) 2.1 Animation (10) 2.1.1 Japanese Animation (12) 2.1.2 Indonesian Animation (16) 2.2 Hybridity (20) 2.3 Wayang Performances(24)ģ.1 Interview (30) 3.2 Visual Analysis (35) 3.3 Survey (38)Ĥ.0 Results/Findings (45) 4.1 Interview (46) 4.1.1 Hybridity of Cultures (48) 4.1.2 Indonesian Culture: Wayang (50) 4.1.3 Culture Development (52) 4.1.4 Society Globalisation (54) 4.1.5 Wayang Animation (56) 4.1.6 Advantages and Disadvantages (58) 4.2 Visual Analysis (63) 4.2.1 Character Design (64) 4.2.2.1 Japanese Comic (Manga) and Indonesian Comic (65) 4.2.1.2 Japanese and Indonesian Digital Painting (67) 4.2.1.3 Traditional Wayang (68) 4.2.1.4 Hybridity Between Traditional Wayang and Japanese Style (72) 4.2.2 Animation (74) 4.2.2.1 Japanese Animation (76) 4.2.2.2 Indonesian Animation (81) 4.2.2.3 Wayang Animation (85) 4.3 Survey (91) 4.3.1 Respondents Background (92( 4.3.2 Respondesnts Knowledge (94) 4.3.3 Style Hybridity (97) 4.3.4 Visual Analysis Survey (100) 4.3.5 Developing Animation (104)ĥ.1 Discussion to Research Objective 1 and Research Question 1 (108) 5.2 Discussion to Research Objective 2 and Research Question 2 (113)Ħ.0 Conclusion (122) 7.0 Project Design Recommendation (128) III. The results will help the public understand that there are many ways in preserving their country’s local culture in this modern era, with one of them is to create and develop a new brand of animation that has been adored by many people for a long time, in a way it will not disregard the culture. Quantitative research would be a survey distributed to general society and animation enthusiasts as supporting evidence for the researcher’s hypothesis and arguments. The qualitative research involved interviews with people experienced in the field and visual analysis to study the existing style hybridizations and animations. In this paper, mixed methods were used: qualitative research and quantitative research as the primary data. This dissertation aims to propose a solution about the possibility of a style hybrid between Japanese animation and Indonesian traditional Wayang to help preserve the culture without disregarding the authenticity. Many artists have tried to conserve the culture in many ways, but some of their works are not accepted by the locals and it is still not enough to attract the youth.
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They didn’t know that Indonesian local culture itself, especially Wayang could be modified into a great creation like any other. In this modern era, the younger generations mostly kept updated about trending topics from other countries, but were unaware of their own country’s cultural values. With the advance of technology, Japan has influenced most of the people in the world with its animation development which also preserve and promote their cultures, including Indonesia.
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I am truly grateful for being given this opportunity and made a research study for myself with endless support from the people around me.Ī BS TR A C T Keywords: Wayang, Hybridity, Culture, Animation, Character Design They made me keep going by throwing me crazy ideas to boost my mood and cheered me up whenever I felt down. Thank you as well for all my friends and family who have continuously supported me during my hard time.
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I will forever cherish the experience and knowledge I have received while studying in Taylor’s University. Thank you for all the time, advice, and support that made me who I am now. Noorhayati Saad in assisting me throughout my dissertation, as well as my other lecturers who have taught me so many things in my studies. Helen Angelia 0336203 Design Research Dissertation August 2018 Intake Bachelor of Design (Honours) in Creative Media Taylor’s University Lakeside Campus, Subang Jaya, Selangor, MalaysiaĪ STUDY OF HYBRIDITY BETWEEN JAPANESE AND INDONESIAN STYLE CHARACTER IN WAYANGĮ AC KN OWLE D G ME N T I would like to thank my module lecturer Dr.